Here on this page, as a mentor, you will find an overview of tasks, games and activities that must be prepared and carried out for the story of Esther. The activities work best when they are well prepared, so read carefully and familiarize yourself with how the activity is supposed to work. Good luck!

Before you begin

On the waiting screen, the first screen that comes up, there’s a new feature where kids can type in their name to log into the chapter. Once all the children have arrived, logged in and are ready, it is important to warmly welcome them and make sure they feel well received. Feel free to greet them by name and say a few words before you start on the website: “Hello everyone and welcome to the next Explorers chapter. Today, we’re going to go back to the time when Esther lived. She was given a very important task by God and learned to really trust Him.”


Children love to explore and find solutions themselves. Let them first try on their own, but help them if they don’t get on on their own. Another good tip is to appoint a child as the “gamemaster” per task. This child controls the PC for that task. As a mentor, you get the opportunity to include children who may not dare to say much, by making them an active part of the group during a specific task.

Task 1 – Doll!


This is a mini-game that is conducted on the website. The children will lead Glitch past some obstacles to the Bible box.

  1. Using the arrow keys, one of the children must guide Glitch through the maze.
  2. There are 5 rounds to get through, so 5 children can play a round each.
  3. If Glitch crashes into an obstacle, the round must be repeated.
  4. If there are more than 5 children in a group, you can choose to play several rounds so that everyone can have a go.

Task 2 Find the way to the code


Iris has mentioned in the control room that everything serves the good of the one who loves God. With the help of this sentence, the children will put together a maze that leads them to the code to progress on the website.


  • – 10 maze pieces, printed double-sided with words on the back, laminated
    Can be printed on A3 for larger groups.
  • – Hiding place for the labyrinth parts, for example:
    • Ball pit
    • sandbox
    • Box filled with lego bricks, teddies or cushions
  • Tape
  • Paper
  • Pens that also work on the laminated labyrinth pieces.
  • Calculator, for example on the mobile phone


  1. Print the labyrinth pieces double-sided and laminate them.
  2. 2. Prepare a hiding place where at least 2 children can look at the same time.
  3. Hide all 10 pieces in the hiding place. Tip: It can be fun to hide some fun things as well that kids can discover along the way.
  4. Lay out clear tape, pens and paper.


Important: The website guides the children through the task, let them try it themselves!

  1. First, the children must find all ten labyrinth parts in their hiding place. Depending on the group size, it can be divided so that not all children are looking at the same time, but, for example, two and two together.
  2. Now the children will find out which four parts can be assembled into the maze that leads to the correct code. The solution is the four parts that together form the sentence “Everything serves the good of the one who loves God.”
  3. The children assemble the four parts into a maze and tape it to the table.
  4. After the children have found their way through the maze, they have to add all the numbers that are on the way to arrive at the code to be entered on the website. Here they are allowed to use the calculator on the website. Here they are allowed to use the calculator.


    • Code 6-8 years: 51
    • Code 9-11 years: 83

Task 3 – Esthers help


It was something that Esther did often that gave her security and trust in God. The children will find out through the task that it was prayer. In the first part of the assignment, the children will find a Bible passage that deals with just this. In the second part, they get some sentences about prayer and trust in God. The children’s task is to find out if these are right or wrong.


  • 6-8 years:
    • 4 pieces of paper with phrases about prayer and trust, printed on thick or laminated paper
    • Right and wrong symbols
  • 9-11 years:
    • 5 notes with sentences about prayer and trust on them, printed on thick paper
    • 3-5 Bibles: 1 Bible per two children, preferably physical Bibles, but more importantly, the translation is understandable to the children
    • Right and wrong symbols


  1. 1. Print out the notes with the Bible verses (ages 6-8) or the notes with the sentences (ages 9-11) and cut them out.
  2. Hide the notes in the room.
  3. Print out the right and wrong symbols and lay them out.
  4. Put out the Bibles ready (9-11 years).


  1. 1. On the screen, 4 Bible passages appear and the children are encouraged to click on the Bible verse that is precisely about what was a great help to Esther. The solution is prayer and trust in God and the answer is in Philippians.

  2. 6-8 years old: The children must first find the notes with the verses in the room and then decide together which verse to click on. It may be children who read out the verses, but it is important that those who read are good so that everyone can hear and understand the verses.
    9-11 years old: The children look up the verses in the Bible and decide together which verse to click on. It may be children who read out the verses, but it is important that those who read are good so that everyone can hear and understand the verses.
    Help the children find the verses if it takes a long time and they start to lose concentration.

  3. 6-8 years old: On the screen, 5 sentences about prayer appear one after the other.
    9-11 years old: The children must first find the 5 notes with sentences about prayer and trust. Once they’ve found them all, they can click on the webpage. One by one, the speech bubbles will now appear on the website. Each speech bubble fits one of the phrases.
  4. Lay the right and wrong symbol down on the floor on two different sides of the room. One of the mentors reads out the sentence aloud and then counts to 3. On “3,” all kids run to either the right or wrong symbol, depending on what they think is right. Feel free to talk about the sentence, especially if not all children agree and then choose the right or wrong ones on the website.
  5. Now all 5 sentences have been placed correctly on the website, the task is finished.

Task 4 – Quiz


Now the children will get to test themselves if they remember everything they have learned in the chapter about Esther.

  1. On the website, Iris tells the children that there is a quiz.
  2. The children answer the questions together. They can take turns with who gets to click on the correct answer
  3. After the quiz, the chapter is completed.

Bible cards



Here you will find the Bible cards that belong to this chapter. You can order prints of these and distribute after the quiz is completed. The purpose of the Bible cards is for the children to take home a memory from the chapter, so they can more easily remember the message. The card can be placed in the Bible box that the child has made.




Here you will find the program schedule for Esther. It can be used to get an overview of the content and order of the chapter. It also gives an idea of ​​how long it takes to complete the chapter, but there will of course also be individual variations.